All work
Games & Real-time
Cruise Arcade
A crash-style game engine built for real-time play.
- Role
- CTO
- Status
- Live
The problem
Crash-style games need every player to see the same round at the same moment, with outcomes that are fair and verifiable, under spiky real-time load.
What we built
- A real-time game engine that keeps round state synchronised across all connected players.
- Round outcome logic designed for fairness and auditability.
- Architecture built to absorb bursts of concurrent bets at round start and cash-out.
Outcome
- A production game engine owned and led at CTO level.